Principal Product Designer · 5+ years in product design

I design software for a living and crochet bags for fun.

I'm Federica, Principal Product Designer at Gamindo, where I lead product design end to end and guide the designer who works on the games. I spend my days on design systems, product analytics and interfaces people use every day; before Gamindo I worked on Trenord and Mia-Platform. In the evenings I make bags by hand under the name made with malafede.

Gamindo logo
Now
9 to 6Gamindo

I lead design on the Builder and guide our games designer. Where the product goes, what people need, and how to change a PM's mind.

gamindo.com ↗↻
Orange crochet bag held by hand
After hours
6 to midnightMalafede

When the laptop closes, the hook comes out. My yarn is made from fashion's leftovers: fabric scraps that get a second life as a bag with a name.

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Federica smiling, arms crossed
Federica
Hi, I'mFederica

Neapolitan to the bone: curious, loud when I'm excited, never still. Dough and glue as a kid, Figma and a crochet hook now.

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How I work

What "principal" means to me, day to day

Numbers every two weeks

A bi-weekly adoption report from our analytics. Decisions come from usage, not from the loudest opinion.

Productize, don't customize

One-off client requests become features for every client. Two options go to clients before we build.

The smallest change that works

Hidden customization needed a clearer entry point, not a new editor that would confuse current users.

Systems the team reuses

Design system, one documentation standard, a tone-of-voice guide developers read too.

Close to engineering

I test what ships, and I wrote the PR template that makes features testable for PMs and designers.

Research that ends in a decision

Benchmarks, personas, feature matrices. Each one ends with a choice the team can act on.

Designing with AI

AI does the checking.
I do the deciding.

AI changed where my time goes, not what the job is. I write reusable Claude skills that encode how our team works, and connect them to Figma and to our analytics. The repetitive reviews run in minutes, and I spend the time on what to build, what to cut and when something is good enough to ship.

  • Skill

    UX writing review

    Reads the copy of a Figma flow, checks it against our tone of voice and flags placeholder text before it reaches production.

  • Skill

    Flow review

    Checks that a flow covers its states (empty, error, limits) and stays consistent with the documented design system.

  • Skill

    Component docs

    Generates the standard documentation frame for a component directly in Figma, so the design system stays documented as it grows.

  • Workflow

    Analytics report

    Claude pulls the numbers from PostHog and drafts the bi-weekly report; I read it, question it and write the recommendations.

Toolbox

What's open on my screen
  • DesignFigma
  • DesignFigJam
  • DataPostHog
  • AIClaude
  • AIClaude skills
  • AIFigma MCP
  • TeamJira
  • TeamConfluence
  • TeamMiro
  • DesignIllustrator
  • DesignPhotoshop
  • After hoursCrochet hook

About

Industrial designer by training, product designer by trade, service designer by habit. I joined Gamindo while it was turning from a consultancy into a product company, and my job is to make that shift visible in the product.

Download CV
Experience
  • 2025 – now
    Principal Product Designer · GamindoDesign lead on the Builder: research, UX/UI, design system, product analytics
  • 2021 – 2025
    Product Designer Expert · Mia-PlatformMia-Platform's own product, the Console, plus client projects like Trenord's web and app; design system, WCAG
  • 2021
    UX/UI Designer · AccentureNative tablet product, data visualisation
  • 2019 – 2020
    Junior Art Director · Valentina Folli Studio3D, content, WordPress
Education
  • 2022
    M.Sc. Product Service System Design · Politecnico di Milano
  • 2019
    B.Sc. Industrial Product Design · Politecnico di MilanoErasmus at Universidade do Minho, Braga
Side project

Made with malafede

As a kid I always had my hands in something: dough, glue, cardboard, whatever was on the table. I was the one who built things.

That girl is why I studied industrial design. Then my work moved to screens, and I love it, but I missed making something I could hold.

Malafede is where she lives now. The yarn comes from fashion's leftovers, fabric scraps that would have been thrown away. I crochet every bag by hand, one at a time, and each one gets a name.

@made.with.malafede ↗
Orange crochet bag held by hand against a brick wall
Hida
Why "Hida"Hida

From hide: two threads twist around each other and hide one inside the other.

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Lime crochet bag worn over a black leather jacket
Partenope
Why "Partenope"Partenope

Partenope is the old name of Naples. The sea, and a bag shaped like a shell.

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Woman in a black leather jacket with a green crochet shoulder bag
Isa
Why "Isa"Isa

From easy: the simplest model, the one to start with.

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Copper crochet bag with gold ring handles
Cleopatra
Why "Cleopatra"Cleopatra

Egypt was my second home for many years. I bought this yarn there, so every Cleopatra carries a little piece of it.

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Bag woven from strips of old denim
Jeansina
Why "Jeansina"Jeansina

Made from recycled jeans, cut into strips and crocheted again.

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